When it comes to the controls, the left Joy-Con stick moves your character, while the right stick aims your weapon. This random element is a bit of a double-edged sword, keeping you on your toes on the one hand and stripping away a layer of strategy and player agency on the other. The more enemies you slay consecutively, the better the chance is that your next gun will be a good one. You might be bossing things with a meaty shotgun one minute, and firing chocks of wood from an arboreal gun the next. These guns, which you can steadily unlock in between runs, will be doled out at random by the gun god Kaliber while you play. With the primary setting being an elevator, the game's playing areas tend to be incredibly cramped, requiring quick jumps and dodges between a mere handful of platforms – all whilst returning fire with an assortment of the series' zany firearms. In case you missed the first game, though, there's a whole gun theme thing going on in the Gungeon world, so you can expect to face off against boggle-eyed bullets and scampering grenades. As such, Exit The Dungeon feels beautifully at home on Switch – barring a few performance hitches in docked mode, which will hopefully be patched out in time.Ĭaptured on Nintendo Switch (Handheld/Undocked)Īs you start your ascent in a creaky elevator, familiar-looking enemies start to spawn in around you. It was designed to be playable on a touchscreen, although even at launch this was a way better game with a physical controller attached. Having launched initially on Apple Arcade for iOS devices, Exit The Gungeon is quite naturally a more compact and simplified proposition than its predecessor. Vlambeer's Super Crate Box is a clear influence here. This is achieved not through more of the same top-down shooting, but via a succession of short, sharp 2D action-platformer arena challenges. Having faced and killed their past, our four selectable Gungeoneer heroes must ascend from the depths of the titular dungeon before the whole supernatural edifice collapses in on itself. This is no direct sequel, but rather more of an extended epilogue. The answer, of course, is to Exit The Gungeon. Having created one of the finest indie roguelikes of recent years in Enter The Gungeon, some might have wondered how developer Dodge Roll would follow it up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |